On Wed, Dec 16, 2015 at 13:22:09 -0600, Adam Lyon wrote:
> I'm curious as to why I didn't have any of these problems in v4.4 -- or is
> this two path multiblock rendering code all new for v5?  Thanks again!! --

4.4 defaults to the OpenGL1 backend (glBegin/glEnd); 5.0 is using the
OpenGL2 backend (shaders and VBOs).

--Ben
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