Alan,

It's optional since it doesn't necessarily work on all supported OpenGL
drivers -- at least that used to be the case in OpenGL1 days. I need to
check if that's still true.

On Mon, Apr 4, 2016 at 4:57 PM, Scott, W Alan <wasc...@sandia.gov> wrote:

> OK, with all of the very good, simple explanations, I get it.  Nice
> feature.  Why isn't it enabled by default?  I.e., why do you need to load
> the optional plugin?
>
> Here is an image I created with the help of Surface LIC.
>
>
> Alan
>
>
>
> -----Original Message-----
> From: Utkarsh Ayachit [mailto:utkarsh.ayac...@kitware.com]
> Sent: Monday, April 04, 2016 12:34 PM
> To: Moreland, Kenneth
> Cc: Scott, W Alan; paraview@paraview.org
> Subject: Re: [EXTERNAL] Re: [Paraview] Surface LIC plugin
>
> On Mon, Apr 4, 2016 at 2:31 PM, Moreland, Kenneth <kmo...@sandia.gov>
> wrote:
> > To specify further, I get the same results on my Mac. I do see the LIC
> on the surface inside that hole. I was refering to the outside part of the
> cylinder. But looking more closely at the data, I see that the velocity is
> 0 there, so that would explain why the LIC is not showing anything there.
>
> Ah, yes, that's correct. That was changed a long time ago to just mask out
> regions with zero velocity rather than showing noise, which I believe it
> did in its initial incarnations.
>
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