Hi, On 18/10/12 08:39, SourceForge.net wrote:
Feature Requests item #3578019, was opened at 2012-10-18 00:39
It's already implemented...
Submitted By: Nobody/Anonymous (nobody) Summary: I'd like to... Initial Comment: ..know if it is possible to use other than "2^n"-blocksizes?!
Not for audio connected to a dac~, but for offline stuff it works (some buggy objects might not cooperate).
You know, I've read about that, and now I wonder if the info or the implementation is bugged..
Works for me following the somewhat-cryptic guidance in [switch~]'s help, see attached. Note that dsp must be on globally, but switched off for the particular canvas, for this to make sense. Also bang->switch~ seems to compute a dsp block immediately, so remember to use trigger when applicable to initialise your signal objects in that patch. Perhaps it wouldn't hurt to have a small example somewhat along these lines in the help patch.
Claude -- http://mathr.co.uk
#N canvas 0 0 450 300 10; #X obj 101 103 switch~ 12345; #X obj 108 134 noise~; #X obj 108 155 tabwrite~ \$0-noise; #X obj 55 64 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 100 50 loadbang; #X msg 100 71 0; #N canvas 0 0 450 300 (subpatch) 0; #X array \$0-noise 12345 float 0; #X coords 0 1 12344 -1 200 140 1; #X restore 238 82 graph; #X msg 183 17 \; pd dsp 1; #X obj 56 84 t b b; #X connect 1 0 2 0; #X connect 3 0 8 0; #X connect 4 0 5 0; #X connect 5 0 0 0; #X connect 8 0 0 0; #X connect 8 1 2 0;
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