My gut feeling is that this is best kept as two separate builds for the platform. IMO we don't want to have to resort to a lot of trickery fighting the system's preferred modus operandi as it will, as you write, likely blow up in our faces.
> On Jun 12, 2023, at 12:00 PM, [email protected] wrote: > > Message: 1 > Date: Mon, 12 Jun 2023 09:08:36 +0200 > From: IOhannes m zm?lnig <[email protected] <mailto:[email protected]>> > To: [email protected] <mailto:[email protected]> > Subject: Re: [PD-dev] double precision pd? > Message-ID: <[email protected] > <mailto:[email protected]>> > Content-Type: text/plain; charset="utf-8"; Format="flowed" > > On 6/8/23 15:23, IOhannes m zm?lnig wrote: >>> Oh no, compilation will be complex. >> >> Not really. >> You basically have to build twice... > > oh no, i forgot about the intricacies of the windows build. > > with macOS and Linux we have this nice single "pd" binary (or "pd64"). > but with Windows we need the supporting pd.dll library where all the > guts live (so externals have something to link against), and as of now, > double-precision externals on Windows will link against pd.dll as well > (but expect that to be contain the double-variant). -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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