robbert van hulzen wrote: > in the case of [tgl] the choice is sometimes one gui object or a number of > non-gui ones-- even simply the clarity of a patch can be helped by choosing > [tgl]. but thanks for your advice, and i may find ways to use the non-guis > instead. sounds like a good principle.
everything that can be built with "a number of objects", can also be build with 1 single object: just use abstractions. mfa.sdr IOhannes _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list