robbert van hulzen wrote:
> in the case of [tgl] the choice is sometimes one gui object or a number of
> non-gui ones-- even simply the clarity of a patch can be helped by choosing
> [tgl]. but thanks for your advice, and i may find ways to use the non-guis
> instead. sounds like a good principle.

everything that can be built with "a number of objects", can also be
build with 1 single object: just use abstractions.

mfa.sdr
IOhannes

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