sorry. let me clarify. long work day does not make me clear.

switching texunit switches the textures. however, mixing only occurs between unit 0 and unit 0. Not between unit 0 and 1.

this is with Cyrille's patch.

Thanks.

On Jul 5, 2007, at 6:42 PM, vade wrote:

The reason mode 1 works and mode 2 doesnt is because mode 1 uses rectangular textures, since video is typically not power of 2 sized, my samplers are created for rect textures.

However, using the patch cyrille:

loading the shader works
manipulating the amount uniform variable produces a visible result. however, it is not as intended.

switching texunit 0 to 1 does switch the textures, but does seem to apply a secondary texture. whichever is 0 shows. and seems to mix only between the zeroth texture unit. not 0 and 1.

Thanks.

On Jul 5, 2007, at 6:04 PM, cyrille henry wrote:



chris clepper a écrit :
Did you try my suggestion to send a 'texunit $1' message to
pix_texture?  It sets the texture unit for the shader to read from.
do you mean having 2 pix_texture one after the other in order to load 2 diferent pix?


i tried this patch (to be used with vade shader), with no succes.

cyrille


On 7/5/07, vade <[EMAIL PROTECTED]> wrote:
Well, ive released the beta for Jitter. You guys are free to port whatever you want, but Ive heard nothing on the multitexturing side of things for PD.
Im a bit saddened by that, but, whatever.

http://001.vade.info has the jxs files, help files, shaders and example
content.

Hopefully this can get sorted out soon enough.


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