hello,
chris clepper a écrit : > I managed to take a look at GLSL and multi-texturing for a few minutes. > Here's what I found: > > 1) ARB_fragment works exactly as expected with multiple texture units in > GEM > 2) GLSL does not work with the same GL setup commands in GEM > 3) Apple's ShaderBuilder does not work with Anton's shader nor any example > shaders I tried with multiple textures > 4) Shader builder works exactly as expected using ARB_fragment > > This is with a G5 and Nvidia GPU. I won't get back to this until Monday, > but I suspect that some setup calls need to be updated or changed to match > what the drivers want in order to access multiple textures. > > For what it's worth, I only use ARB_fragment shaders in my own work. They > seem to work better and more efficiently. I can post some shaders next > week > if anyone is interested. yes, i am interested! thanks a lot Cyrille > > On 7/5/07, vade <[EMAIL PROTECTED]> wrote: >> >> sorry. let me clarify. long work day does not make me clear. >> switching texunit switches the textures. however, mixing only occurs >> between unit 0 and unit 0. Not between unit 0 and 1. >> >> this is with Cyrille's patch. >> >> Thanks. >> >> > > > ------------------------------------------------------------------------ > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list