Hi list !

For a theatre play I'm working on, I'm trying to implement lighting that 
emanates from an object in a GEM scene. The light I want is of the 
punctual topography so I'm quite satisfied with the plain [light] object 
but the only thing is that when I use [translateXYZ] to put the light 
source inside the Geo I want that light to emanate from, it just makes 
that particular Geo disappear, which I don't want.

Does anyone sees the problem and has a potential solution or idea ?

Cheers for the new year !

More news very soon.

++



Jé


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