Yup, count me in as well! All though unfortunately not on a big scale until mid april, but I'd definitely like to be a part of this if it started to gain momentum!
Cheers! Thomas Luke Iannini (pd) wrote: > Yeah, I'd definitely be in to help with this! > Cheers > Luke > > On Feb 2, 2008 5:04 PM, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote: > >> Yeah, I'd love to help out where I can. I was really bummed that >> Elephants Dream didn't use FOSS for sound, I think they didn't try >> hard enough. I've done a lot of very reliable installations using >> Pd, if it is good enough for the NY Times lobby, it's good enough for >> Blender. :) >> >> I think that people could use multiple platforms to work on Pd >> patches, I think for the most part Pd-vanilla/Pd-extended let's you >> work very much in a cross-platform way. The key to making this work >> is having a point person, so if someone is willing to be the lead and >> manage everything, then I think we have a strong proposal. >> >> By the way, is the Pablo Martin on the Apricot team caedes (who has >> done some work with PDP)? >> >> .hc >> >> >> On Feb 2, 2008, at 3:26 PM, Dafydd Hughes wrote: >> >> >>> I'd love to take part, although I'm not on Studio64. Is there any >>> reason it wouldn't be compatible between S64 and say Ubuntustudio? >>> >>> I agree - super cool opportunity. >>> >>> cheers >>> dafydd >>> >>> On Feb 2, 2008 2:53 PM, <[EMAIL PROTECTED]> wrote: >>> >>>> I agree, and have more or less reached the stage where I could >>>> sound design >>>> an entire small film in Pd. >>>> >>>> Time is obviously a factor and if I were to do this it would >>>> really need >>>> a few other volunteers who were enthusiastic about it (sound >>>> design for >>>> such a feature could be a challenging project) >>>> >>>> Anyway, what stuck me was something (I think it was) Dan James >>>> said about >>>> Elephants Dream; - that despite the visuals being entirely FOSS >>>> the soundtrack had to employ Windows/non-free components because of a >>>> lack of reliable sound tools and skills. That reflects on us all >>>> rather >>>> badly of course. >>>> >>>> Let's say the Blender Apricot team were amenable to the idea and >>>> we could >>>> reach a concensus to using the new film as a vehicle to showcase >>>> Pd, would anybody >>>> else like to be involved in a sound design team using Pd 0.40 on >>>> 64Studio with >>>> a Python interface to the event stream? Or maybe Lua would be our >>>> timeline/event glue. >>>> >>>> I am of course open to other suggestions or to supporting another >>>> team with radically different ideas, but this is how it would work >>>> best for me. >>>> >>>> andy >>>> >>>> >>>> >>>> >>>>> This sounds like a great opportunity for Pd, especially considering >>>>> that Pd is the sound engine in the game Spore. >>>>> >>>> .hc >>>> >>>> On Feb 1, 2008, at 7:09 PM, olme wrote: >>>> >>>> >>>>> seeing this: http://apricot.blender.org/?p=59 , I had the idea that >>>>> somebody could do it efficiently with generated sound dezign (like >>>>> brilliantly discussed earlier here by andy - obiwannabe.co.uk ) >>>>> >>>>> In short : Blender Instituut search for a sound designer for the >>>>> upcoming opensource game codenamed "apricot". >>>>> >>>>> I'm in no way related to this instituut or project, just that I >>>>> thought >>>>> it could interrest someone that is developping on pd for games, as >>>>> this >>>>> one is already promised some exposure in the opensource/free >>>>> software >>>>> world, in the CGI world (with the short film produced right now : >>>>> see >>>>> peach.blender.org ) and in the game world (it will surely make some >>>>> lines in game magasines) ... >>>>> >>>>> I think those working for this project "in the front line" are >>>>> payed, so >>>>> it could be a good incentive to have some kind of opensource >>>>> exemple of >>>>> a current game made with pd. >>>>> >>>>> Blender Game Engine has already been used with pd through py-OSC, >>>>> but >>>>> this project use the CrystalSpace Game Engine... I don't know about >>>>> the >>>>> connectivity, but as CS use python, it's maybe just some lines >>>>> away.... >>>>> >>>>> I would be interrested to see the result anyway ... as I'm not >>>>> able to >>>>> do it myself ... >>>>> >>>>> Ol.me >>>>> http://www.ogeem.be >>>>> >>>>> _______________________________________________ >>>>> PD-list@iem.at mailing list >>>>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ >>>>> listinfo/pd-list >>>>> >>>> >>>> --------------------------------------------------------------------- >>>> --- >>>> ---- >>>> >>>> News is what people want to keep hidden and everything else is >>>> publicity. - Bill Moyers >>>> >>>> >>>> >>>> _______________________________________________ >>>> PD-list@iem.at mailing list >>>> UNSUBSCRIBE and account-management -> >>>> http://lists.puredata.info/listinfo/pd-list >>>> >>>> _______________________________________________ >>>> PD-list@iem.at mailing list >>>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ >>>> listinfo/pd-list >>>> >>>> >>> >>> -- >>> www.sideshowmedia.ca >>> skype: chickeninthegrass >>> >> >> ------------------------------------------------------------------------ >> ---- >> >> All information should be free. - the hacker ethic >> >> >> >> >> >> >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list