beau wrote: >> spherical mapping. I also don't know whether multiple materials are >> supported or if you can draw groups individually, and how the material >> is attached to different groups. >> > with obj file format you only get one uv map and 1 texture per object_mesh > > Not supporting uv maps is a big set back for gem. Does Jitter support uv maps? > > yes it seems that jitter support uvmap... this discution is similar to my concern now with gem ... : http://www.cycling74.com/forums/index.php?t=msg&goto=127581&rid=0&S=8938c8fd9e9a53191718a677686a3244
>> meshes with textures and animation exporting to ogre (and jitter), and >> > > This would be a great summer of code project to work on. I might even > be interested if some one would give me some points on how to go about > fixing this? > > > would be great ! I have looked at the code earlier and I think that the "model_loader.cpp" file is parsing the .obj file for texture coordinate (vt lines), but it seems that the "model.cpp" do not make a call to these datas, only permit the choice between linear or spherical coordinate ... can't say more, I'm not coder, just a lame artist fiddling with applications ... :) Olm-e >> >> olme wrote: >> > thanks ;) >> > >> > nice tool ! But actually I work on linux, and I must say that blender >> > has nowadays most of these capabilities (it's developped at a fast pace >> > these years, orange, peach and apricot projects are realy effective at >> > speeding the all things up ) >> > >> > the problem I have is that I can't get the [model] object to load a mesh >> > with the uv map into GEM to display video as texture with right >> > coordinates... (I will post a patch with .obj file illustrating this >> soon). >> > As I said in previous mails, I think it's something that was left aside >> > unfinished in the code but not so dificult to fix ... or it's something >> > that I do completely wrong ... >> > when I'll post the test patch/file, I hope someone could tell me what's >> > wrong ... >> > >> > Olm-e >> > >> > >> > >> > Andy Farnell wrote: >> >> Hey Olm, quite offtopic to your GSOC thread but on the subject >> >> of UV wrapping did you see an open source tool called Roadkill? >> >> >> >> http://www.pullin-shapes.co.uk/page8.htm >> >> >> >> best, >> >> >> >> Andy >> >> >> >> On Wed, 12 Mar 2008 22:16:52 +0100 >> > >> > >> > _______________________________________________ >> > PD-list@iem.at mailing list >> > UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> > >> >> >> _______________________________________________ >> PD-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list