In GEM if you need lots of objects then try to avoid using a gemhead or separator for each. The setup time for pushing and popping the matrix thousands of times starts to add up.
Also, use a model so rather than compute and upload the geometry in immediate mode each frame a display list is called instead. The fastest solution would be to write a custom object that wraps all of the functionality you need. On Fri, Apr 11, 2008 at 10:46 AM, marius schebella < [EMAIL PROTECTED]> wrote: > I tried that too, with a set of new patches and it was quite fast > (although I think not as fast as luagl), but I already have a lot of old > interactive object patches that I wanted to use. they have mouseover > handling and also store textinformation. > actually it is a question of performance. I want as many as possible > objects and need to find the fastest solution. > marius. > > >
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