In GEM if you need lots of objects then try to avoid using a gemhead or
separator for each.  The setup time for pushing and popping the matrix
thousands of times starts to add up.

Also, use a model so rather than compute and upload the geometry in
immediate mode each frame a display list is called instead.

The fastest solution would be to write a custom object that wraps all of the
functionality you need.

On Fri, Apr 11, 2008 at 10:46 AM, marius schebella <
[EMAIL PROTECTED]> wrote:

> I tried that too, with a set of new patches and it was quite fast
> (although I think not as fast as luagl), but I already have a lot of old
> interactive object patches that I wanted to use. they have mouseover
> handling and also store textinformation.
> actually it is a question of performance. I want as many as possible
> objects and need to find the fastest solution.
> marius.
>
>
>
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