On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote: > use shader! > you'll have to make your own shader, but adjusting color saturation is quite > easy. > see gem documentation/10.glsl/01.simple_texture
it doesn't seem to work on my box. no matter, what shader i load, the texture looks the same. when i click on one of the shader loaders, i get the following messages: [pix_texture]: using mode 0: TEXTURE_2D linking: link 5.60519e-45 4.2039e-45 linking: link 5.60519e-45 7.00649e-45 and [pix_texture]: using mode 1: TEXTURE_RECTANGLE linking: link 2.8026e-45 7.00649e-45 linking: link 2.8026e-45 4.2039e-45 no change in the picture whatsoever. also the ID number is out of the range in order to be represented properly: 2.8026e-45 i remember there was a discussion once about this on the gem-dev list. is there a fix for that? i am on ubuntu hardy with an nvidia Quadro NVS 140M and i very much hoped, that i have now opengl 2.x. glxinfo: OpenGL version string: 2.1.2 NVIDIA 169.12 do you think, shader stuff is supposed to work on my box? if so, what can i do to make it work? thanks roman ___________________________________________________________ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list