http://lmgtfy.com/?q=git+clone+Permission+denied+(publickey)
On 8 June 2011 15:48, Pagano, Patrick <p...@digitalworlds.ufl.edu> wrote: > Umm, currently > > Cloning into rjlib... > Permission denied (publickey). > fatal: The remote end hung up unexpectedly….. > > > From: Peter Brinkmann <peter.brinkm...@googlemail.com> > Date: Wed, 8 Jun 2011 10:47:11 -0400 > To: Chris McCormick <ch...@mccormick.cx> > Cc: pd-list <pd-list@iem.at>, Joe White <white.j...@gmail.com> > > Subject: Re: [PD] RJDJ,sceneplayer & Xoom > > > Hi, > A few clarifications regarding the ScenePlayer app for Android: > > * The app faithfully implements all features of the iPhone app that were > publicly documented last summer, including rj_image, rj_text, sensor input, > etc. There have been a few additions since (scaling and rotating text, I > think); those will be easy enough to add when I see the new specs, and I'm > not aware of any scenes that require them. In short, a properly written > RjDj scene should look and behave the same for both versions. > > * The Android version implements rj_image and friends as abstractions, not > externals. The immediate practical reason is that the architecture of > Android apps pretty much requires this, but it's also a simpler design that > was possible because of the message-passing features of libpd. Generally > speaking, I believe that the only externals that you would really want to > use with libpd are those that enhance the signal processing capabilities of > Pd (e.g., fiddle~). Everything else is more easily implemented outside of > Pd and controlled with messages. > > * I don't think it would be a good idea to generalize ScenePlayer to accept > image sizes other than 320x320 because that would almost certainly break > compatibility with the original. A more realistic approach would be to > tweak the UI so that it'll scale to fill up the screen (while preserving the > aspect ratio) or at least center itself on Honeycomb devices. I won't have > time to work on this, but if somebody wants to implement this, I'll be happy > to consider a patch. > > Cheers, > Peter > > > > > On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick <ch...@mccormick.cx>wrote: > >> Hi Joe, >> >> On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote: >> > Couldn't we just update the [rj_image] external in the ScenePlayer on >> Android >> > to accept any sized image? >> >> Sure, but then scenes you make and run with ScenePlayer would be >> incompatible with RjDj on iOS. There are other things to be taken into >> account too, like what happens if your user has a tablet with a different >> aspect ratio? How should images be stretched etc.? A fixed 320x320 bitmap is >> not a great starting point to make things more flexible and still look good. >> Basically you have to break the existing RjDj format if you want those >> features. >> >> With PdDroidParty I am going to provide a facility to bundle SVGs >> ("Scalable Vector Graphic") for your patch background and for each GUI type >> in order to theme them. I was also thinking about 9-patch graphics[1]. >> Hopefully this means that patches with fancy graphics will look reasonable >> on all devices. I am some way off from doing that though, and I may run out >> of steam before I get to it. :) >> >> Cheers, >> >> Chris. >> >> [1] http://developer.android.com/guide/developing/tools/draw9patch.html >> >> ------------------- >> http://mccormick.cx >> >> _______________________________________________ >> Pd-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> > >
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