On 8 June 2011 15:47, Peter Brinkmann <peter.brinkm...@googlemail.com>wrote:
> > Hi, > A few clarifications regarding the ScenePlayer app for Android: > > * The app faithfully implements all features of the iPhone app that were > publicly documented last summer, including rj_image, rj_text, sensor input, > etc. There have been a few additions since (scaling and rotating text, I > think); those will be easy enough to add when I see the new specs, and I'm > not aware of any scenes that require them. In short, a properly written > RjDj scene should look and behave the same for both versions. > > How do you want the spec Peter? As a Pd patch showing how to use it? I'm going to update the help patch for [rj_image] in the RjLib, would that be useful? > * The Android version implements rj_image and friends as abstractions, not > externals. The immediate practical reason is that the architecture of > Android apps pretty much requires this, but it's also a simpler design that > was possible because of the message-passing features of libpd. Generally > speaking, I believe that the only externals that you would really want to > use with libpd are those that enhance the signal processing capabilities of > Pd (e.g., fiddle~). Everything else is more easily implemented outside of > Pd and controlled with messages. > Yeah, it's annoying that you have to compile externals into the app for iOS. > > * I don't think it would be a good idea to generalize ScenePlayer to accept > image sizes other than 320x320 because that would almost certainly break > compatibility with the original. A more realistic approach would be to > tweak the UI so that it'll scale to fill up the screen (while preserving the > aspect ratio) or at least center itself on Honeycomb devices. I won't have > time to work on this, but if somebody wants to implement this, I'll be happy > to consider a patch. > > Cheers, > Peter > > > This is really cool Peter. Thanks for you all your work! I don't know about Martin, but I don't think many of us in the company are that update with the Android development - being that we all have iPhones :) Cheers, Joe
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