Hi Andrew,

That was very interesting to listen to to. Thanks
for sharing it. 

A couple of thoughts, though I may be missing
some important point; since you only keep a scope 
of the last 3 notes you could use float boxes
instead of creating tables on the fly. Also, 
the concept seems to be a base N counter, so
approaching this starting with an up-down counter
might simplify it.

Also [range] seems to be missing for me but easily
fixed with a multiply and an add.

best
andy.

On Sun, 26 Jun 2011 00:32:27 +0100
Andrew Faraday <jbtur...@hotmail.com> wrote:

> 
> Hey Pders
> I've been messing with the idea of combining dynamic patching and generative 
> music. And after a few hours of work I've come up with a patch (attached) 
> which uses some rules to build a randomly generated piece of music who's 
> result I'm rather fond of. 
> On opening the patch, a 4-number array is generated, with a choice of 1 
> single note to choose from. It's played by a simple sine oscillator, then a 
> second iteration generates a second array, choosing from 2 notes (adding one 
> a semitone above), plays the two arrays in order, then generates a third, 
> with 3 notes to choose from, and so on. 
> As the piece progresses, the choice of notes playing through a sequence 
> that's always a low drone, expanding out to a more tangible mid-range, 
> usually coming up with melodic fragments, and then starting to use some 
> higher-pitched sounds. And all the time the feedback on a delay unit on the 
> output, of the system. 
> When the range of notes reaches 127, the feedback jumps from 60% to 90%, 
> changing the mood of the piece significantly, building to a harsh climax, 
> each frequency range of notes lasting into the next and gains more 
> significance. Like the perceived voices vying for position. 
> Eventually, when a note above midi 127 is played, the synth stops, and the 
> delay tail gradually fades out. 
> I've found this to be an unusually structured and dramatic piece of 
> generative patching. Initially a low drone, which pushes out and explores 
> into melodies, building ideas, and being repeatedly pushed back to it's 
> initial form. Then building into a repeating and expanding set of phases. 
> getting louder and busier. Then a change brings this to a head, and signifies 
> to the audience that the piece could end on any phase, building excitment to 
> an inevitable but always unexpected end. 
> 
> 
> Sorry, I've written quite a lot about this, but I thought the PD list might 
> be interested... If anyone could spare about 15 minutes to listen to the 
> patch in action, I'd love to hear what you think of the artistic result.
> 
> Thanks in advance.
> Andrew 
> P.S. I do realize that I could clean this up a great deal. The addition of 
> [table] objects could just as easily be a single expanding array, I could 
> hide modules away in sub patches and the sliders used for visualization could 
> be more efficiently done with gem.                                           

-- 
Andy Farnell <padawa...@obiwannabe.co.uk>

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