Hi Andrew, I am using PD on win 7. I could open your builGen.pd. I can watch it running, but no sound. Do you have any idea?
Anyway, thanks for sharing. Best, Cuong On Tue, Jun 28, 2011 at 5:55 AM, Tyler Leavitt <thecryofl...@gmail.com>wrote: > I have been working on a generative patch of my own and have been > contemplating different methods of exhibiting it myself. In my school's art > department (of which I am majoring in) there is not much awareness of > computer/sound art, and I was thinking if I could get some other works to > display I could put together a sort of exhibit of Puredata/generative > patching... > > I'm not sure how it would look, but I was considering something as simple > as a wall of 4 or 5 headphones on a hook that people could walk up to and > listen to at their leisure (kind of a play on the traditional method of > display for paintings). Maybe a little placard next to it with a blurb by > the artist about their methods/conceptions behind the work. I don't know... > I was going to further contemplate it before I asked the board, but since > you've brought it up... > > Any other suggestions on how to exhibit generative patching? > > Tyler > > > > On Mon, Jun 27, 2011 at 3:01 PM, Andrew Faraday <jbtur...@hotmail.com>wrote: > >> [range] is one of those objects I don't strictly need, but use for screen >> real-estate and speedy coding. It is cheating a little, mind. >> >> All the generated notes are kept, so they do have to be stored somewhere, >> I do realize that this could be a single, expanding array. >> >> And yes, I did mostly share this because I felt it was quite an >> interesting bit of generative work... Now I just need somewhere to exhibit >> it. >> >> >> > Date: Mon, 27 Jun 2011 07:50:43 +0100 >> > From: padawa...@obiwannabe.co.uk >> >> > To: pd-list@iem.at >> > Subject: Re: [PD] Pd "monosymphonia" >> > >> > >> > >> > Hi Andrew, >> > >> > That was very interesting to listen to to. Thanks >> > for sharing it. >> > >> > A couple of thoughts, though I may be missing >> > some important point; since you only keep a scope >> > of the last 3 notes you could use float boxes >> > instead of creating tables on the fly. Also, >> > the concept seems to be a base N counter, so >> > approaching this starting with an up-down counter >> > might simplify it. >> > >> > Also [range] seems to be missing for me but easily >> > fixed with a multiply and an add. >> > >> > best >> > andy. >> > >> > On Sun, 26 Jun 2011 00:32:27 +0100 >> > Andrew Faraday <jbtur...@hotmail.com> wrote: >> > >> > > >> > > Hey Pders >> > > I've been messing with the idea of combining dynamic patching and >> generative music. And after a few hours of work I've come up with a patch >> (attached) which uses some rules to build a randomly generated piece of >> music who's result I'm rather fond of. >> > > On opening the patch, a 4-number array is generated, with a choice of >> 1 single note to choose from. It's played by a simple sine oscillator, then >> a second iteration generates a second array, choosing from 2 notes (adding >> one a semitone above), plays the two arrays in order, then generates a >> third, with 3 notes to choose from, and so on. >> > > As the piece progresses, the choice of notes playing through a >> sequence that's always a low drone, expanding out to a more tangible >> mid-range, usually coming up with melodic fragments, and then starting to >> use some higher-pitched sounds. And all the time the feedback on a delay >> unit on the output, of the system. >> > > When the range of notes reaches 127, the feedback jumps from 60% to >> 90%, changing the mood of the piece significantly, building to a harsh >> climax, each frequency range of notes lasting into the next and gains more >> significance. Like the perceived voices vying for position. >> > > Eventually, when a note above midi 127 is played, the synth stops, and >> the delay tail gradually fades out. >> > > I've found this to be an unusually structured and dramatic piece of >> generative patching. Initially a low drone, which pushes out and explores >> into melodies, building ideas, and being repeatedly pushed back to it's >> initial form. Then building into a repeating and expanding set of phases. >> getting louder and busier. Then a change brings this to a head, and >> signifies to the audience that the piece could end on any phase, building >> excitment to an inevitable but always unexpected end. >> > > >> > > >> > > Sorry, I've written quite a lot about this, but I thought the PD list >> might be interested... If anyone could spare about 15 minutes to listen to >> the patch in action, I'd love to hear what you think of the artistic result. >> > > >> > > Thanks in advance. >> > > Andrew >> > > P.S. I do realize that I could clean this up a great deal. The >> addition of [table] objects could just as easily be a single expanding >> array, I could hide modules away in sub patches and the sliders used for >> visualization could be more efficiently done with gem. >> > >> > -- >> > Andy Farnell <padawa...@obiwannabe.co.uk> >> > >> > _______________________________________________ >> > Pd-list@iem.at mailing list >> > UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> _______________________________________________ >> Pd-list@iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
_______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list