I wouldn't attribute any didactic purpose whatsoever to peculiarities in
unattributed patches that live inside a directory titled "7.stuff".
If you want to revise those patches, feel free.
-Jonathan
>________________________________
>From: Ludwig Maes <ludwig.m...@gmail.com>
>To: Pd List <pd-list@iem.at>
>Sent: Saturday, August 6, 2011 12:24 PM
>Subject: [PD] stuff/synth
>
>
>Hi, ive been playing around with the synth in the "stuff" folder and noticed
>some mistakes/strange manipulations, the weird thing is that it works out of
>the box. Originally I considered it as a serious example, but since certain
>things dont work properly or are strange I thought perhaps this was meant as a
>fix-me to learn from? i.e. as a didactical example for students to find common
>mistakes?
>
>I could be wrong of course so please point out what I dont seem to understand
>
>examples:
>
>*after dbtorms (_root_mean square), 2 extra roots are taken before sending it
>as 'amplitude' to the adsr, whose output is squared twice again... so what we
>get is that changing the input db by say 20, we are really only changing the
>output db with 5(=20/4)... I have no problem with rescaling midi velocities to
>sensible ranges but: one could just as well divide by 4 before the dbtorms so
>that the patch is more comprehensible
>
>*in the adsr patch (gadsr.pd) the attack phase is completely skipped (the rise
>message for the attack is sent to the line~ object, but instantly followed by
>the rise message for the decay, so that it rises to the decay amplitude), this
>is easily fixed by correcting the delay
>
>if this is a fixme, what other ones am I missing?
>
>yow!
>
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