Le 2011-10-26 à 12:38:00, Jonathan Wilkes a écrit :
Not too long ago matju wrote about the possibility that one could make
GF objects that are basically "clones" of signal objects that work on
grids, and that at the bottom of your object chain you'd have a GF
object that outputs a signal (or signals). This was in response to a
query about how to expand a patch to have more channels without using
clunky dynamic patching. But I would guess that same approach could be
used to make polyphony easier, couldn't it?
That's a vector-based approach in which the order of the innermost loops
are exchanged : instead of having each object process one channel each and
a big loop going through all the objects, you have a loop through the
channels that is inside a loop over the samples (instants).
I wish Pd's DSP had that kind of multichannel support, but in terms of
existing infrastructure, GF goes farther in that direction, even though it
doesn't provide harly any equivalents of ~-objects beyond [+~] [*~]
[matrix~] and such... that is, no filters that assume each grid is a
block that continues the previous block.
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| Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC
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