Thanks guys,  those are all great suggestions. And pyo looks interesting as
well. I agree with jonathan. perhaps with a code example equivalent to
SuperCollider's

>>// 128 sine waves with random freq mixed down to stereo:
>>{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play

in CSound, we could have a better idea of the different coding perspectives.

2011/10/31 Jonathan Wilkes <jancs...@yahoo.com>

> >________________________________
> >From: Michal Seta <m...@artengine.ca>
> >To: yvan volochine <yvan...@gmail.com>
> >Cc: pd-list <Pd-list@iem.at>; João Pais <jmmmp...@googlemail.com>
> >Sent: Monday, October 31, 2011 5:10 PM
> >Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
> >
> >
> >On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine <yvan...@gmail.com>
> wrote:
> >
> >1. How do they compare against each other?
> >>>>
> >>
> I only know a bit csound and am an everyday sc user.
> >>- I find csound oldschool syntax pretty boring but maybe that's just me.
> >>
> >
> >
> >I find SC syntax pretty ugly, so I guess it is all a matter of taste.
> >
> >- sc is a killer for realtime dsp.
> >>
> >
> >
> >So is CSound, no?
>
>
> Could you give a csound example?  It's been awhile since I've played with
> Supercollider, but
>
> its realtime strengths were immediately apparent early on in the
> tutorials.  Things like creating
>
> hundreds/thousands of sinewave oscillators that fade out over time and get
> garbage collected
>
> when each envelope hits zero.  (All without audio dropouts, of course.)
>
> >
> >- sc-list is *extremely* active and helpful.
> >>
> >
> >
> >polyphony in pd is a nightmare, you get it for free in sc:
> >>
> >>// 128 sine waves with random freq mixed down to stereo:
> >>{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
> >
> >
> >You get it for free in CSOund.
> >
> >(advertising-mode off) best is of course to try them all and see for
> yourself !
> >
> >
> >I agree. And to add to the choices, I suggest you all take a look at
> http://code.google.com/p/pyo/
> >You program it in python so its syntax is prettier than CS and SC and
> modules are coded in C so it is fast.
>
> Interesting, I've never looked at that one.  Thanks.
>
> -Jonathan
>
>
> >
> >
> > Cheers,
> >
> >
> >./MiS
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