Thanks guys, those are all great suggestions. And pyo looks interesting as well. I agree with jonathan. perhaps with a code example equivalent to SuperCollider's
>>// 128 sine waves with random freq mixed down to stereo: >>{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play in CSound, we could have a better idea of the different coding perspectives. 2011/10/31 Jonathan Wilkes <jancs...@yahoo.com> > >________________________________ > >From: Michal Seta <m...@artengine.ca> > >To: yvan volochine <yvan...@gmail.com> > >Cc: pd-list <Pd-list@iem.at>; João Pais <jmmmp...@googlemail.com> > >Sent: Monday, October 31, 2011 5:10 PM > >Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck > > > > > >On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine <yvan...@gmail.com> > wrote: > > > >1. How do they compare against each other? > >>>> > >> > I only know a bit csound and am an everyday sc user. > >>- I find csound oldschool syntax pretty boring but maybe that's just me. > >> > > > > > >I find SC syntax pretty ugly, so I guess it is all a matter of taste. > > > >- sc is a killer for realtime dsp. > >> > > > > > >So is CSound, no? > > > Could you give a csound example? It's been awhile since I've played with > Supercollider, but > > its realtime strengths were immediately apparent early on in the > tutorials. Things like creating > > hundreds/thousands of sinewave oscillators that fade out over time and get > garbage collected > > when each envelope hits zero. (All without audio dropouts, of course.) > > > > >- sc-list is *extremely* active and helpful. > >> > > > > > >polyphony in pd is a nightmare, you get it for free in sc: > >> > >>// 128 sine waves with random freq mixed down to stereo: > >>{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play > > > > > >You get it for free in CSOund. > > > >(advertising-mode off) best is of course to try them all and see for > yourself ! > > > > > >I agree. And to add to the choices, I suggest you all take a look at > http://code.google.com/p/pyo/ > >You program it in python so its syntax is prettier than CS and SC and > modules are coded in C so it is fast. > > Interesting, I've never looked at that one. Thanks. > > -Jonathan > > > > > > > > Cheers, > > > > > >./MiS > >_______________________________________________ > >Pd-list@iem.at mailing list > >UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > > > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > -- www.epicjefferson.com www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
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