GPU is not the problem.
strangely, I have to reduce primitive number in the shader with my curent
computer.
otherwise, it is working.
cheers
c
Le 01/09/2012 16:56, Max a écrit :
Am 01.09.2012 um 16:20 schrieb Cyrille Henry:
Le 31/08/2012 21:39, Max a écrit :
in example 10.glsl number 11.geometry i get the following error:
[glsl_program]: Info_log:
[glsl_program]: ERROR: Too many geometry output components
[glsl_program]: Link failed!
this is with
GEM: ver: 0.93.3
GEM: compiled: Nov 10 2011
on OS X 10.7
AMD Radeon HD 6490M
what's to blame?
I imagine it's a hardware limitation.
that would be the first time.
what's your GPU?
Chipsatz-Modell: AMD Radeon HD 6490M
Typ: GPU
Bus: PCIe
PCIe-Lane-Breite: x8
VRAM (gesamt): 256 MB
Hersteller: ATI (0x1002)
Geräte-ID: 0x6760
Versions-ID: 0x0000
ROM-Version: 113-C0170H-521
gMux-Version: 1.9.23
EFI-Treiberversion: 01.00.521
what does a print message to glsl_geometry print?
[glsl_geometry]: glsl_geometry Hardware Info
[glsl_geometry]: ===========================
[glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096
[glsl_geometry]: MAX_VARYING_FLOATS: 128
[glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
[glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16
[glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 16
[glsl_geometry]: MAX_TEXTURE_COORDS: 8
[glsl_geometry]: compiled last shader to ID: 5
try reducing the geometry number in the geo.geom file.
reducing it from 40 to 5 did not help
thanks cyrille for having a look.
i just tried the same on a different machine:
OS X 10.6.8 with a NVIDIA GeForce GTX 285
print gives me:
[glsl_geometry]: glsl_geometry Hardware Info
[glsl_geometry]: ===========================
[glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048
[glsl_geometry]: MAX_VARYING_FLOATS: 60
[glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
[glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16
[glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 16
[glsl_geometry]: MAX_TEXTURE_COORDS: 8
[glsl_geometry]: compiled last shader to ID: 3
but running the shader only gives me maaany of those:
GL:Invalid operation
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