testing example 12 in the glsl folder on os x and it works beautifully. however when i click on the reload abng in the patch it will stop working and show in the console: GL: invalid value closing and reopening the patch doesn't help, i need to restart pd to make it work again.
m Am 01.09.2012 um 20:06 schrieb Cyrille Henry: > i have no explanation. > did example 12 work? > cheers > c > > > Le 01/09/2012 19:46, Max a écrit : >> out of curiosity I tried it under ubuntu 12.4 what doesn't work either. >> >> the print messages gives me: >> [glsl_geometry]: geometry_shader Hardware Info >> [glsl_geometry]: ============================ >> [glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 >> [glsl_geometry]: MAX_VARYING_FLOATS: 124 >> [glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160 >> [glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 >> [glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 32 >> [glsl_geometry]: MAX_TEXTURE_COORDS: 8 >> >> >> running the shader results in: >> linking: link -1 0 16 >> linking: link 0 0 16 >> GL: invalid value >> >> >> _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list