Le 27/02/2013 19:17, Stephan Elliot Perez a écrit :
Thanks, it works now. For some reason, turning "auto" on and off (with 
pix_film) causes the video to lag temporarily, but I do not have this problem if I use 
line-objects to go through the frames. The cpu-usage goes above 100 if I have more than 
two videos playing at once, but I suppose I don't need more than two for this project...

Also, what can I do if I want an additive blend instead of a normal cross-blend?

i would use a shader for this.
it offer great flexibility, even if it's a bit harder to begin with.
but that's the way openGL wants you to do now.
cheers
c



On Tue, Feb 26, 2013 at 10:16 PM, Cyrille Henry <c...@chnry.net 
<mailto:c...@chnry.net>> wrote:

    hello,
    Gem is mostly design to work on the GPU, and not on the CPU.
    GPU have hundreds of core, they are faster than CPU for image manipulations.

    pix_add come from the 20th century and should now be avoid since it use cpu 
not gpu ;-)

    in order to make a fade transition between 2 videos, you can use 
transparency on one video.
    add a [alpha] object after Gemhead, and send number between 0 and 1 in the 
last inlet of the colorRGB object to make the video appear / disapear.

    cheers
    c


    Le 26/02/2013 21:33, Stephan Elliot Perez a écrit :

        Hello,
                 So, looking at the help file for [pd~], it seems to be 
primarily for audio. How can I use multiple cores to work purely with GEM?
                  I am trying to have a simple transition between video clips, 
but if I have two instances of pix_film and then connect them to pix_add, the 
CPU-ussage skyrockets well above 100... is there a more efficient object for 
blending two video clips?

        Best regards,
        Stephan

        On Sun, Feb 3, 2013 at 10:54 PM, Thomas Mayer <tho...@residuum.org 
<mailto:tho...@residuum.org> <mailto:tho...@residuum.org 
<mailto:tho...@residuum.org>>> wrote:

             Hi,

             On 03.02.2013 22:48, Stephan Elliot Perez wrote:
              > I am talking about PD's CPU meter. I don't have the impression 
that PD
              > takes full advantage of 2 quad-core processors. When processing 
audio,
              > anything over 100 in PD's meter will lead to glitched audio. I 
am just
              > wondering if it will be much more when I load other videos and 
transition
              > between them.

             Pd will only use one core, and one core for the GUI. There are 
ways to
             distribute the load over several cores, e.g. [pd~] or use several
             instances of Pd that communicate with each others:

        http://www.mail-archive.com/__pd-list@iem.at/msg33319.html 
<http://www.mail-archive.com/pd-list@iem.at/msg33319.html>

             Hth,
             Thomas
             --
             "Spielen Sie Strip Schnipp-Schnapp?" (Adam Weishaupt to Johann
             Wolfgang von Goethe in: Robert Shea & Robert A. Wilson, The Golden
             Apple)
        http://www.residuum.org/

             _________________________________________________
        Pd-list@iem.at <mailto:Pd-list@iem.at> <mailto:Pd-list@iem.at 
<mailto:Pd-list@iem.at>> mailing list

             UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/__listinfo/pd-list 
<http://lists.puredata.info/listinfo/pd-list>




        _________________________________________________
        Pd-list@iem.at <mailto:Pd-list@iem.at> mailing list
        UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/__listinfo/pd-list 
<http://lists.puredata.info/listinfo/pd-list>



_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to