Le 11/04/2013 18:54, Jack a écrit :

Hello Cyrille,

Cool ! I didn't know this method with [alpha] and [polygon_smooth].
I get good results here with this method, better than render 4 times a
primitive and translate it by 1/2 pixel with alpha.
Maybe it depends on what you need to render ?
quality depend on what you need to render, but usually polygon smooth is better.
but performance depend on the GPU :
nvidia have good antialisaing performance.
i don't know about AMD.
for intel, rendering 4 time gives better performances with acceptable quality.

cheers
c

Thanks to this info, my computer will be cooler :)
++

Jack



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