Yes both adc / dac are working:

You can load a sample in a AudioSource, this will be the ADC signal
You can make a patch with a DAC, this will be the AudioListener

Communication from Unity -> PD is working
Communication from PD -> Unity is working

Loading externals are working too. But what I do is to compile the external with libpd and call it in setup(). I have been using comport for communication between a microcontroller and Unity:
https://www.youtube.com/watch?v=fVlGEmsO0Ps

Right now:
Unity 3.5 / Unity 4
OSX (Unity PRO)
Windows 32bit (can be run on 64bit)*
Android

Coming eventually:
iOS

*I have been able to use the indie/free version of Unity 3.5 on Windows when placing the libpdcsharp.dll at the right place. Didn't test with Unity 4. Since Unity4 you can build for Android even with the indie version.

Not implemented, spatialisation when using a DAC. ADC / AudioSource is handle by Unity (you need to toggle 3D sound).

à+

_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to