I am NOT getting both of them working the csharplib.dll throws a ton of errors 
on a windows7 install. 
Can someone link a different libpd & Unity Project that makes sound to show an 
example?

I would love to get it working but so far i am unsuccesful with windows so far

pp


Patrick Pagano B.S, M.F.A
Audio and Projection Design Faculty
Digital Worlds Institute
University of Florida, USA
(352)294-2020

________________________________________
From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] on behalf of 
pured...@11h11.com [pured...@11h11.com]
Sent: Saturday, March 08, 2014 6:51 PM
To: pd-list@iem.at
Subject: Re: [PD] libpd and Unity

Yes both adc / dac are working:

You can load a sample in a AudioSource, this will be the ADC signal
You can make a patch with a DAC, this will be the AudioListener

Communication from Unity -> PD is working
Communication from PD -> Unity is working

Loading externals are working too. But what I do is to compile the
external with libpd and call it in setup(). I have been using comport
for communication between a microcontroller and Unity:
https://www.youtube.com/watch?v=fVlGEmsO0Ps

Right now:
Unity 3.5 / Unity 4
OSX (Unity PRO)
Windows 32bit (can be run on 64bit)*
Android

Coming eventually:
iOS

*I have been able to use the indie/free version of Unity 3.5 on
Windows when placing the libpdcsharp.dll  at the right place. Didn't
test with Unity 4. Since Unity4 you can build for Android even with
the indie version.

Not implemented, spatialisation when using a DAC. ADC / AudioSource is
handle by Unity (you need to toggle 3D sound).

à+

_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to