What do you mean?

Too much?


On Sun, 14 Feb 2021 at 19:14, IOhannes m zmölnig <zmoel...@iem.at> wrote:

> On 2/14/21 5:49 PM, Csaba Láng wrote:
> > I used pix_snap before for correction but it was a hand made correction,
> > while with the shader I can make it automatic and more accurate.Can it be
> > this too (shader and Gem) somehow connected?
>
> [glsl_program] + ([glsl_fragment], [glsl_vertex], ...)?
>
> fgmasr
> IOhannes
>
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