I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this...
cheers Miller On Sun, Feb 14, 2021 at 08:57:19PM +0100, IOhannes m zm??lnig wrote: > On 2/14/21 8:17 PM, Csaba L??ng wrote: > > What do you mean? > > > > Too much? > > > i think you have lost me. > > you wrote: > > Can it be this too (shader and Gem) somehow connected? > > which i translated to: > > Can I somehow run shaders in Gem? > > to which i replied (in a rather brusque way) by mentioning the Gem-objects > that allow you to load and execute shaders within Gem. > > > > i don't know what "Too much?" would refer to. > i'm not even sure whether my translation of your question about shaders and > Gem is correct (actually, i'm pretty sure it is plain wrong) > > actually, i'm quite confused about your entire reply on cyrille's [pix_snap] > suggestion. > relating [pix_snap] to manual correction and shaders to automatic correction > just doesn't make sense to me. > > so you probably should re-phrase that part (or just ignore my answer > completely). > > > > > fgmds > IOhannes > > > anyhow: i still agree with cyrille that the answer to your question "how to > read back an image from a shader in Gem?" is: [pix_snap]. > but that answer (just as my snarky answer) assumes that you run the shader > *within* Gem. > > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list _______________________________________________ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list