Em qua., 3 de mar. de 2021 às 21:38, José de Abreu <abreubace...@gmail.com> escreveu:
> very nice videos! but i think i used the wrong name then, what i did was > what max asked, when you switch off the delay, it just works as an array > and the write pointer keeps frozen and only resumes writing when you switch > it on again > I confess I was just kind of obsessed with the idea of providing a 'freeze' function a la MAX, cause since I started working on cyclone I was jealous they had it. Apart from jealousness and envyness I actually never needed or thought about. Now that I keep thinking about this, I realize there's also the alternative of doing the other way around. That is, write into an array and use that as a delay line. Maybe not easily doable with vanilla, cause I guess [tabwrite~] won't easily loop when writing into the array, but there are externals for this. In cyclone we have [record~] and [poke~] to write to arrays, plus [play~] to play them. Just keep writing into arrays in a loop and read also in a loop (but delayed). One can also use [tabread4~], why not? This is not all that straightforward, I know, but I don't think this hack with the delay line is pretty :) By the way, I learned that in SuperCollider you have a Tap object that just plays from a regular buffer (i.e. an array) like that. I have to confess I haven't fully figured it out yet how the code of [delread~]/[delwrite~] worksl, but it seems it's just like that, it keeps writing into a buffer in a loop... Anyway, I'm now toying with the idea of implementing a delay without delread/write objects for fun. I can also suggest objects from the ELSE library, like [tabwriter~] to record and [taplayer~] to play, or also [table~] driven by [ramp~] And the idea is that you can easily stop writing into the arrays with these objects and continue from where you left off. what do you think? cheers
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