Em qui., 7 de mar. de 2024 às 00:27, Christof Ressi <i...@christofressi.com>
escreveu:

> (BTW, the equivalent SuperCollider object would be DiskIn UGen +
> Buffer.cueSoundFile; there you don't even have the chance to skip the
> buffering step.)
>

This is a much better design. I don't mind the latency, but I'd really like
to tell the object to just play and it can then work out when it is ready
and start doing it :)

In fact, I would like to suggest a new "play" message, that would do
exactly this: "open" + "start', making sure there are no dropouts...

Seems like a job to you by the way ;)
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