I think OpenGL, see graphics_common.cpp for some OpenGL API stuff. Unfortunately, they are too clever for me to grok exactly how things work with a quick scan.
--Chris On 12/6/2015 11:17, Karl Glazebrook wrote: > I am still poking around to see what the ‘windows’ are made of. Open GL? > >> On 7 Dec 2015, at 1:59 am, Chris Marshall <devel.chm...@gmail.com> wrote: >> >> I couldn't find any but you could get the library >> and build and run some of the Examples: >> >> http://www.arrayfire.com/docs/graphics_2plot3_8cpp-example.htm >> >> I would be interested to see what it looks like >> as well. >> >> --Chris >> >> On 12/6/2015 08:28, Karl Glazebrook wrote: >>> Couldn’t find any screenshots? >>> >>>> On 2 Dec 2015, at 2:22 am, David Mertens <dcmertens.p...@gmail.com> wrote: >>>> >>>> And it has built-in graphics support: >>>> http://www.arrayfire.com/docs/classaf_1_1Window.htm >>>> >>>> On Tue, Dec 1, 2015 at 9:51 AM, Chris Marshall <devel.chm...@gmail.com> >>>> wrote: >>>> See the very similar implementation of their >>>> Indexing using parentheses (kind of like our >>>> PDL::NiceSlice syntax): >>>> >>>> http://www.arrayfire.com/docs/indexing.htm >>>> >>>> --Chris >>>> >>>> >>>> On Tue, Dec 1, 2015 at 9:44 AM, Chris Marshall <devel.chm...@gmail.com> >>>> wrote: >>>> All- >>>> >>>> One of the plans for PDL next gen (PDLng) >>>> was support for GPGPU computing. The >>>> ArrayFire library >>>> >>>> http://www.arrayfire.com/docs/index.htm >>>> >>>> appears to offer a lot of the desired capability >>>> and I think we might be able to use bindings >>>> to it to accelerate an implementation. It even >>>> has JIT support for computations---something >>>> else we've been targeting for PDLng. >>>> >>>> We should make sure that the new PDLng >>>> computation and data types support the >>>> required information for ArrayFire arrays. >>>> >>>> --Chris ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 _______________________________________________ pdl-devel mailing list pdl-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/pdl-devel