I found it...  The graphics are provided by
another distribution from ArrayFire:

   https://github.com/arrayfire/forge.git

and that uses GLFW or SDL to create the
windows and GLEW to handle OpenGL
bindings and contexts.

--Chris

On 12/6/2015 11:17, Karl Glazebrook wrote:
> I am still poking around to see what the ‘windows’ are made of. Open GL?
>
>> On 7 Dec 2015, at 1:59 am, Chris Marshall <devel.chm...@gmail.com> wrote:
>>
>> I couldn't find any but you could get the library
>> and build and run some of the Examples:
>>
>> http://www.arrayfire.com/docs/graphics_2plot3_8cpp-example.htm
>>
>> I would be interested to see what it looks like
>> as well.
>>
>> --Chris
>>
>> On 12/6/2015 08:28, Karl Glazebrook wrote:
>>> Couldn’t find any screenshots?
>>>
>>>> On 2 Dec 2015, at 2:22 am, David Mertens <dcmertens.p...@gmail.com> wrote:
>>>>
>>>> And it has built-in graphics support: 
>>>> http://www.arrayfire.com/docs/classaf_1_1Window.htm
>>>>
>>>> On Tue, Dec 1, 2015 at 9:51 AM, Chris Marshall <devel.chm...@gmail.com> 
>>>> wrote:
>>>> See the very similar implementation of their
>>>> Indexing using parentheses (kind of like our
>>>> PDL::NiceSlice syntax):
>>>>
>>>>    http://www.arrayfire.com/docs/indexing.htm
>>>>
>>>> --Chris
>>>>
>>>>
>>>> On Tue, Dec 1, 2015 at 9:44 AM, Chris Marshall <devel.chm...@gmail.com> 
>>>> wrote:
>>>> All-
>>>>
>>>> One of the plans for PDL next gen (PDLng)
>>>> was support for GPGPU computing.  The
>>>> ArrayFire library
>>>>
>>>>    http://www.arrayfire.com/docs/index.htm
>>>>
>>>> appears to offer a lot of the desired capability
>>>> and I think we might be able to use bindings
>>>> to it to accelerate an implementation.  It even
>>>> has JIT support for computations---something
>>>> else we've been targeting for PDLng.
>>>>
>>>> We should make sure that the new PDLng
>>>> computation and data types support the
>>>> required information for ArrayFire arrays.
>>>>
>>>> --Chris


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