Thank you very much, Chris and Karl, for the information. I already look forward to (the possible) integration of the new TriD in a new release of SciKarl.
Cheers, Michiel On Thu, Aug 6, 2009 at 3:37 PM, Karl Glazebrook<[email protected]> wrote: > Thanks Chris for the clarification. > > Sounds like TriD ought to build if you can figure out the OS X Opengl > linking Michiel. No promises! > > I will look at incorporating the new stuff in to a future release of SciKarl > > Karl > > > > On 06/08/2009, at 3:32 PM, Chris Marshall wrote: > >>> That said I am not sure the TriD package even >>> works any more?? What do the Porters say? >> >> TriD in PDL-2.4.4 works but does not build on all >> platforms (I don't know if it has been built or used >> on OSX). >> >> That said, work is underway to refactor the TriD >> module to use the Perl OpenGL module rather >> than the internal, hand-rolled PDL::Graphics::OpenGL. >> >> The new TriD also moves away from a hardwired >> X11+GLX windowing interface to one based on >> GLUT or FreeGLUT which makes things much >> more portable across platforms. >> >> A first cut version of the new TriD should be >> available by the end of August via the PDL git >> repository (at least) and via CPAN developers >> release after that. >> >> I would like to see a PDL-2.4.5 release this Fall >> with the new TriD and other bug fixes. >> >> Stay tuned to the perldl mailing list for announcements >> of availability. >> >> As far as SciKarl integration, it might make sense >> to try to build/install/use the OpenGL-0.57_01 >> developers release. That will give me any feedback >> for modifications needed to support your platform >> better. I can't test OSX myself as I do not have a Mac. >> >> Regards, >> Chris >> > > _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
