<rant>

> i finally had the portfile i submitted accepted and folded into macports 
> itself.  seehttp://trac.macports.org/ticket/23130 for details.  the port is 
> called 'p5-pdl' and i've been using it successfully for the most part.  

Sorry for ranting -- it's great that you worked out a portfile for PDL so that 
it's "easy" to install for MacPorts users, and my comments are rather directed 
at the MacPorts approach in general.

I just can't understand why MacPorts has to be such a bloated monster and 
duplicate virtually everything that's already installed on my Mac.  I really 
wouldn't recommend this as an installation procedure to new PDL users, even 
though it runs mostly without errors and doesn't require any manual tweaking.

With a standard Mac OS X installation (+ Xcode + XQuartz), the current 
developer releases of OpenGL and PDL install without any problems and pass all 
tests (though that's just basic PDL without all the difficult frills and 
external libraries, of course); a GSL library installed with MacPorts is also 
picked up automatically and works fine.

Now I've just tried to install p5-pdl with MacPorts out of curiosity.  After 
more than two hours, my laptop is still running at full CPU load, while 
MacPorts insists on installing tons of software I will never need -- including 
Xorg (I've already got that, thank you) and _two_ different versions of GCC 
(4.3.5 and 4.4.4; what's wrong with GCC 4.2.1 that comes with Xcode?).

</rant>

:o)
Stefan


PS: Oh, and I forgot that MacPorts is now wasting almost 2 GB of preciously 
needed disk space! 
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