Thanks David 

There a problem with PAR::Packer not wanting to put unlkown extensions that are 
not Modules inside its build
so I have been able to get the first demo working but not demo 3d, so that that 
means 

I have to figure out how to get the "pp" to use the defult.pdl <- (I guess PAR 
doesnt like the .pdl extension)
and add it to its @inc path (funny I thought those old Path problems where gone 
LOL)
so it should work if the file system and the "MANIFEST" are created properly. 


("note the build path seems to be in the administrators hidden file under 
'par.administrator'")
so you have to un-hide it to see what its doing;

seems daunting if you go about it wrong ...
I May give the PAR::Packer Module guy 

a email if I can't get the documentation to help me out any ...


Cheers 


-Mark R Baker 

get  PDL.exe   pre-Alpha 

http://sourceforge.net/projects/helix-charm.u/files/

check out  some cool piddle animations
http//www.youtube.com/user/evolivid/featured




________________________________
 From: David Mertens <[email protected]>
To: MARK BAKER <[email protected]> 
Cc: "[email protected]" <[email protected]> 
Sent: Thursday, January 26, 2012 6:21 AM
Subject: Re: [Perldl] PDL 2 exe
 

Hey everybody -

I have a clean copy of XP in a virtualbox and I can confirm that this does 
indeed run. 
It even has a Term::Readline installed, so pressing UP and DOWN let me scroll 
through my previously keyed lines. I get a few error messages; in particular it 
has some issues loading parts of PDL and states that this is a plain-old-Perl 
REPL (hence the perl> prompt below), but I can still do this calculation:

perl> p sum(sequence(20))
190

The documentation  system is missing, probably due to the load issues, but I 
think this is a great first step. I do not have time to work heavily on this 
right now, but I will explore much more in the coming months.

Good work, Mark!
David

P.S. I thought I sent this out yesterday, but it looks like something screwy 
happened with my internet connection when I tried to send it then.

-- 
 "Debugging is twice as hard as writing the code in the first place.
  Therefore, if you write the code as cleverly as possible, you are,
  by definition, not smart enough to debug it." -- Brian Kernighan
_______________________________________________
Perldl mailing list
[email protected]
http://mailman.jach.hawaii.edu/mailman/listinfo/perldl

Reply via email to