Shudder.  I just went back and looked at the various evil hacks I used to get 
fluxon movies out of PDL::Graphics::TriD.  Either Prima or Gnuplot would 
probably be a better choice.  

On Jan 6, 2013, at 9:06 PM, MARK BAKER <[email protected]> wrote:

> David
> 
> I was thinking the same thing, I don't think you need all the old "points3d" 
> to reproduce the the next 
> $x,$y,$z ... maybe it was something used to make sure every thing was 
> working, and was forgotten to 
> be changed ...  I have looked at the pointsd3 in a couple different places in 
> the PDL folders 
> when trying to figure out where to try the sprite rounding for the points 
> instead of the big ugly 
> squares , as well trying to get different size points in the same scene  .. 
> which is in the OpenGL bible ...
> I think I may have to do a search to find all the files that are involved 
> with it ...
> 
> 
> -Mark 
> 
> From: David Mertens <[email protected]>
> To: MARK BAKER <[email protected]> 
> Cc: "[email protected]" <[email protected]> 
> Sent: Sunday, January 6, 2013 7:32 PM
> Subject: Re: [Perldl] PDL Ram efficiency
> 
> Mark -
> 
> I ran reproduce your ram troubles with the PDL code that's contained in your 
> YouTube description. I suspect it has something to do with how one creates 
> animations using TriD, and that repeatedly calling points3d. Specifically, I 
> suspect (though haven't dug through the TriD code enough to confirm) that 
> each time you call points3d, the data gets copied somewhere, and that copy 
> never gets destroyed.
> 
> Chris, does my explanation sound plausible?
> 
> David
> 
> 
> On Thu, Jan 3, 2013 at 2:06 PM, MARK BAKER <[email protected]> wrote:
> 
> here is the pastable text ... Tested it on Ubuntu..
> both work.. posted below 
> 
> -Mark 
> 
> From: MARK BAKER <[email protected]>
> To: "[email protected]" <[email protected]> 
> Sent: Thursday, January 3, 2013 8:56 AM
> Subject: Re: [Perldl] review of sf.net bugs/features for PDL-2.4.12
> 
> I Have been noticing a problem with the ram usage with PDL 
> I wrote some code in PDL then in OpenCL and the OpenCL 
> code Doesn't use any ram while the PDL code slurps up 
> about .01 Gigabytes per second , which really starts to add
> up ...
> 
> here is the code for both ...
> 
> OpenCL code 
> 
> http://www.youtube.com/watch?v=Tm2-YCGvBvo&feature=share&list=UUPHFUHiwbpMqC8ONxEICCiQ
> PDL code 
> 
> http://www.youtube.com/watch?v=3LXUz_Qez4A&feature=share&list=UUPHFUHiwbpMqC8ONxEICCiQ
>  
> 
> 
> 
> --Mark 
> 
> 
> 
> Given the recent work on plotting libraries, I wonder if you, Craig, Dima, 
> and I might consider working on stronger support for PDL::Graphics2D?  As 
> your work on the tracker indicates, there are quite a few other subsystems 
> that could use help, so perhaps we should focus some effort now on those, and 
> come back to the graphics end later. Furthermore, that'll be a pretty big 
> project, and I would prefer to hold off until this summer due to tuits and 
> timing.
> 
> That having been said, if it would work better for you guys to hit that now, 
> I would be game. :-)
> 
> David
> 
> 
> On Wed, Jan 2, 2013 at 12:25 PM, Chris Marshall <[email protected]> 
> wrote:
> I've just completed a review of the PDL Bugs and Feature
> Requests tracker items outstanding at
>   http://sourceforge.net/tracker/?group_id=612&atid=100612
> and
>   http://sourceforge.net/tracker/?group_id=612&atid=350612
> with an eye to goals for an upcoming PDL release and what
> would make a good target.
> 
> I urge PDL users and developers to look over the existing
> Bugs and Feature Requests.  If any strike your fancy, please
> feel free to step up and code.  Also, if there is something
> you think would be a good/useful addition to PDL, add an
> item to the Feature Requests or bring it up on this list.
> 
> Thanks much,
> Chris
> 
> _______________________________________________
> Perldl mailing list
> [email protected]
> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
> 
> 
> 
> -- 
>  "Debugging is twice as hard as writing the code in the first place.
>   Therefore, if you write the code as cleverly as possible, you are,
>   by definition, not smart enough to debug it." -- Brian Kernighan
> 
> _______________________________________________
> Perldl mailing list
> [email protected]
> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
> 
> 
> 
> _______________________________________________
> Perldl mailing list
> [email protected]
> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
> 
> 
> 
> _______________________________________________
> Perldl mailing list
> [email protected]
> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
> 
> 
> 
> 
> -- 
>  "Debugging is twice as hard as writing the code in the first place.
>   Therefore, if you write the code as cleverly as possible, you are,
>   by definition, not smart enough to debug it." -- Brian Kernighan
> 
> 
> _______________________________________________
> Perldl mailing list
> [email protected]
> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl

_______________________________________________
Perldl mailing list
[email protected]
http://mailman.jach.hawaii.edu/mailman/listinfo/perldl

Reply via email to