On May 11, 2012, at 11:57 AM, Jed Brown wrote:

> It'll necessarily be a branch after release.

   Yes, but as little of a branch as possible. 

> I thought we have branched at or near feature freeze in the past.

    I don't feel we are stable enough yet to make that branch. There is lots of 
shit that needs to be fixed and I don't want that shit represented both in the 
branch and the dev separatenly. I want the branch made only when we think the 
branch is pretty much done.



> Do you just not want to have to update your builds for a new clone?

  No, that is not the reason.

   Barry

> 
> On May 11, 2012 11:54 AM, "Barry Smith" <bsmith at mcs.anl.gov> wrote:
> 
> On May 11, 2012, at 11:46 AM, Dmitry Karpeev wrote:
> 
> > On Fri, May 11, 2012 at 11:40 AM, Barry Smith <bsmith at mcs.anl.gov> wrote:
> >
> >    Ok, in order to get the release out the door, please do not push 
> > development work to petsc-dev. Only push fixes and removal of dead code 
> > (DMMG for example).  Also please run extensive tests and check the nightly 
> > builds.
> >
> >    You can continue to do development; just continue to PULL into your 
> > development repository but don't PUSH to the master. To apply fixes to 
> > petsc-dev use another repository or one of "the cool guys" (Sean, Jed, and 
> > Matt's) way of only pushing up some changes.
> >
> >   Questions? Send them.
> > Why not set up a release repo and push fixes there, while continuing to 
> > push development changesets to petsc-dev?
> 
>   All the fixes that go in the "release repo" also need to go into the 
> "development repo", I don't want to have any chance of  the "release repo" 
> becoming a branch; I want it to only be an earlier version of the development 
> repo.
> 
>   Barry
> 
> 
> > Dmitry.
> >
> >   Thanks
> >
> >    Barry
> >
> >
> >   Note: since the threaded code and gpu code continues to be in flux we 
> > will be continuing to support the use of those only in petsc-dev, not in 
> > the next petsc-release.
> >
> >
> > On May 5, 2012, at 9:51 PM, Matthew Knepley wrote:
> >
> > > On Sat, May 5, 2012 at 10:32 PM, Jed Brown <jedbrown at mcs.anl.gov> 
> > > wrote:
> > > On Fri, May 4, 2012 at 12:57 PM, Peter Brune <prbrune at gmail.com> wrote:
> > > Jed, what else needs to be done with respect to getting all the SNES 
> > > context into DM?  I notice that, for instance, SNESSet/GetFunction is 
> > > still mostly using the ops in SNES rather than the ones in SNESDM.
> > >
> > > I had a temporary option -snes_kspcompute to make the dispatch go through 
> > > SNESDM. The main holdup now is -snes_grid_sequence, but I'm banging away 
> > > at ex48 again, so I should be able to get it all working shortly. (I have 
> > > ex48 running without DMMG, but some functionality is missing now, like 
> > > changing the physics in the middle of the MG hierarchy.)
> > >
> > > Can we commit to a hard deadline? I would like the freeze for testing May 
> > > 11, and clone and release May 14.
> > >
> > >     Matt
> > >
> > > --
> > > What most experimenters take for granted before they begin their 
> > > experiments is infinitely more interesting than any results to which 
> > > their experiments lead.
> > > -- Norbert Wiener
> >
> >
> 


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