Ok, in order to get the release out the door, please do not push 
development work to petsc-dev. Only push fixes and removal of dead code (DMMG 
for example).  Also please run extensive tests and check the nightly builds.

    You can continue to do development; just continue to PULL into your 
development repository but don't PUSH to the master. To apply fixes to 
petsc-dev use another repository or one of "the cool guys" (Sean, Jed, and 
Matt's) way of only pushing up some changes.

   Questions? Send them.

   Thanks

    Barry


   Note: since the threaded code and gpu code continues to be in flux we will 
be continuing to support the use of those only in petsc-dev, not in the next 
petsc-release.


On May 5, 2012, at 9:51 PM, Matthew Knepley wrote:

> On Sat, May 5, 2012 at 10:32 PM, Jed Brown <jedbrown at mcs.anl.gov> wrote:
> On Fri, May 4, 2012 at 12:57 PM, Peter Brune <prbrune at gmail.com> wrote:
> Jed, what else needs to be done with respect to getting all the SNES context 
> into DM?  I notice that, for instance, SNESSet/GetFunction is still mostly 
> using the ops in SNES rather than the ones in SNESDM.
> 
> I had a temporary option -snes_kspcompute to make the dispatch go through 
> SNESDM. The main holdup now is -snes_grid_sequence, but I'm banging away at 
> ex48 again, so I should be able to get it all working shortly. (I have ex48 
> running without DMMG, but some functionality is missing now, like changing 
> the physics in the middle of the MG hierarchy.)
> 
> Can we commit to a hard deadline? I would like the freeze for testing May 11, 
> and clone and release May 14.
> 
>     Matt
> 
> -- 
> What most experimenters take for granted before they begin their experiments 
> is infinitely more interesting than any results to which their experiments 
> lead.
> -- Norbert Wiener


Reply via email to