Ok, in order to get the release out the door, please do not push development work to petsc-dev. Only push fixes and removal of dead code (DMMG for example). Also please run extensive tests and check the nightly builds.
You can continue to do development; just continue to PULL into your development repository but don't PUSH to the master. To apply fixes to petsc-dev use another repository or one of "the cool guys" (Sean, Jed, and Matt's) way of only pushing up some changes. Questions? Send them. Thanks Barry Note: since the threaded code and gpu code continues to be in flux we will be continuing to support the use of those only in petsc-dev, not in the next petsc-release. On May 5, 2012, at 9:51 PM, Matthew Knepley wrote: > On Sat, May 5, 2012 at 10:32 PM, Jed Brown <jedbrown at mcs.anl.gov> wrote: > On Fri, May 4, 2012 at 12:57 PM, Peter Brune <prbrune at gmail.com> wrote: > Jed, what else needs to be done with respect to getting all the SNES context > into DM? I notice that, for instance, SNESSet/GetFunction is still mostly > using the ops in SNES rather than the ones in SNESDM. > > I had a temporary option -snes_kspcompute to make the dispatch go through > SNESDM. The main holdup now is -snes_grid_sequence, but I'm banging away at > ex48 again, so I should be able to get it all working shortly. (I have ex48 > running without DMMG, but some functionality is missing now, like changing > the physics in the middle of the MG hierarchy.) > > Can we commit to a hard deadline? I would like the freeze for testing May 11, > and clone and release May 14. > > Matt > > -- > What most experimenters take for granted before they begin their experiments > is infinitely more interesting than any results to which their experiments > lead. > -- Norbert Wiener