Robert Haas wrote:
Perhaps it isn't that five months is outrageous,
but that it doesn't really benefit from an unorganized swarm of
activity by all the developers, and we've not worked out a
reasonable framework for who should do what during that time to best
benefit the project while giving all these volunteer and sponsored
developers something they are willing to put effort into.

I think that's pretty close.



I think it's pretty close to 100% BS. Who constitutes this legion of sponsored developers in desperate need of organization? And what are they sponsored for? I can't speak for others, but with one exception the only sponsorship I have received is for actual development work, not release finishing (and the exception ended up being mostly development anyway). Sponsors almost always want to provide money for actual features. And as for volunteers, they have a fantastic resistance to being organized in some prescriptive way. We need to achieve what we can by persuasion. It's sometimes a pain in the neck, but it's the reality.

The real problem is that we take a long time between the end of the development phase and the release. That is often not something you can just throw bodies at ("Nine women can't make a baby in a month."). Sadly, some things do just take time to work out. It's frustrating, but shortening the time could simply result in our making less polished releases. The problem is likely to grow with our increasing emphasis on enterprise level features. But I don't think that sacrificing quality for timeliness is a good trade.

That is not to say that we can't make some improvements in process, but expecting them magically to solve this problem is a bit cargo cultish.

cheers

andrew



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