On Wed, Jul 15, 2015 at 8:44 AM, Heikki Linnakangas <hlinn...@iki.fi> wrote:

> On 06/30/2015 11:24 PM, Andres Freund wrote:
>
>> On 2015-06-30 22:19:02 +0300, Heikki Linnakangas wrote:
>>
>>> Hm. Right. A recheck of the value after the queuing should be sufficient
>>>> to fix? That's how we deal with the exact same scenarios for the normal
>>>> lock state, so that shouldn't be very hard to add.
>>>>
>>>
>>> Yeah. It's probably more efficient to not release the spinlock between
>>> checking the value and LWLockQueueSelf() though.
>>>
>>
>> Right now LWLockQueueSelf() takes spinlocks etc itself, and is used that
>> way in a bunch of callsites... So that'd be harder.  Additionally I'm
>> planning to get rid of the spinlocks around queuing (they show up as
>> bottlenecks in contended workloads), so it seems more future proof not
>> to assume that either way.  On top of that I think we should, when
>> available (or using the same type of fallback as for 32bit?), use 64 bit
>> atomics for the var anyway.
>>
>>  I'll take a stab at fixing this tomorrow.
>>>
>>
>> Thanks! Do you mean both or "just" the second issue?
>>
>
> Both. Here's the patch.
>
> Previously, LWLockAcquireWithVar set the variable associated with the lock
> atomically with acquiring it. Before the lwlock-scalability changes, that
> was straightforward because you held the spinlock anyway, but it's a lot
> harder/expensive now. So I changed the way acquiring a lock with a variable
> works. There is now a separate flag, LW_FLAG_VAR_SET, which indicates that
> the current lock holder has updated the variable. The LWLockAcquireWithVar
> function is gone - you now just use LWLockAcquire(), which always clears
> the LW_FLAG_VAR_SET flag, and you can call LWLockUpdateVar() after that if
> you want to set the variable immediately. LWLockWaitForVar() always waits
> if the flag is not set, i.e. it will not return regardless of the
> variable's value, if the current lock-holder has not updated it yet.
>
> This passes make check, but I haven't done any testing beyond that. Does
> this look sane to you?



After applying this patch to commit fdf28853ae6a397497b79f, it has survived
testing long enough to convince that this fixes the problem.

Cheers,

Jeff

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