please note that generating dlls alone wont be enough , plugins are compiled against a runtime or specific libraries (a Plugin SDK) and Smalltalk MT would have to be able to do that in order to be a viable solution.
On Mon, Dec 9, 2013 at 10:28 AM, Stéphane Ducasse <stephane.duca...@inria.fr > wrote: > You should think that they use their smalltalk for their projects. > > Stef > > On Dec 9, 2013, at 9:21 AM, Clément Bera <bera.clem...@gmail.com> wrote: > > How can people even know Smalltalk MT still exist with their website and > their communication ? > > I looked at other Smalltalks a while ago, for Smalltalk MT I clicked on > "what's new" on their website and I got that: > > <Screen Shot 2013-12-09 at 9.18.11 AM.png> > > Then I thought this Smalltalk was dead (nothing new in the past 4 years) > and I didn't look any further. > > > 2013/12/8 Stéphane Ducasse <stephane.duca...@inria.fr> > >> >> > Yes - still alive and kicking. But I'm sure you did not notice since >> there >> > are no "big" announcements or advertising for it. >> > ObjectConnect follows the "time is better invested into technology" >> strategy. >> > It is one of the most interesting Smalltalks ever implemented. >> >> http://www.objectconnect.com/stmt_overview.htm >> I like the idea that you can get 50kb applications. >> Now since this is a closed system and windows-centric. >> But I like that it shows that Smalltalk does not have to be the image >> centric way. >> >> > >> > The newest ST/MT 6.3 version (now 64 bit) is from end of November 2013 >> >> Now it is not a community thing. :) >> And the web site stop and 5.6 in 2009. >> >> Last time I talk to tarrick he told me that he could control the "no gc >> in the next 250 frames on PS2" >> but it was in 1998 :) >> >> >> Stef >> > > >