please note that generating dlls alone wont be enough , plugins are
compiled against a runtime or specific libraries (a Plugin SDK) and
Smalltalk MT would have to be able to do that in order to be a viable
solution.


On Mon, Dec 9, 2013 at 10:28 AM, Stéphane Ducasse <stephane.duca...@inria.fr
> wrote:

> You should think that they use their smalltalk for their projects.
>
> Stef
>
> On Dec 9, 2013, at 9:21 AM, Clément Bera <bera.clem...@gmail.com> wrote:
>
> How can people even know Smalltalk MT still exist with their website and
> their communication ?
>
> I looked at other Smalltalks a while ago, for Smalltalk MT I clicked on
> "what's new" on their website and I got that:
>
> <Screen Shot 2013-12-09 at 9.18.11 AM.png>
>
> Then I thought this Smalltalk was dead (nothing new in the past 4 years)
> and I didn't look any further.
>
>
> 2013/12/8 Stéphane Ducasse <stephane.duca...@inria.fr>
>
>>
>> > Yes - still alive and kicking. But I'm sure you did not notice since
>> there
>> > are no "big" announcements or advertising for it.
>> > ObjectConnect follows the "time is better invested into technology"
>> strategy.
>> > It is one of the most interesting Smalltalks ever implemented.
>>
>> http://www.objectconnect.com/stmt_overview.htm
>> I like the idea that you can get 50kb applications.
>> Now since this is a closed system and windows-centric.
>> But I like that it shows that Smalltalk does not have to be the image
>> centric way.
>>
>> >
>> > The newest ST/MT 6.3 version (now 64 bit) is from end of November 2013
>>
>> Now it is not a community thing. :)
>> And the web site stop and 5.6 in 2009.
>>
>> Last time I talk to tarrick he told me that he could control the "no gc
>> in the next 250 frames on PS2"
>> but it was in 1998 :)
>>
>>
>> Stef
>>
>
>
>

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