Kilon wrote: >dlls alone wont be enough , plugins are compiled against a runtime or specific >libraries (a Plugin SDK) and Smalltalk MT >would have to be able to do that in order to be a viable solution.
You can be sure it can :) Clement wrote: >How can people even know Smalltalk MT still exist with their website and >their communication ? If you follow the hype and advertising you go to Java - if you search for something more powerful you search for it and will find Smalltalk. Same for ST/MT - if you need something more specific (like building DLLs, COM components, access DirectX/OpenGL, ... and stay with Smalltalk you may end up at their system. I know several projects using MT, it is also used for games (like Aura - Fate of the Ages). Note that also other Smalltalks are able to build DLLs like Dolphin, ST/X and SmallScript. Bye T.