Stef That sounds very interesting. I dream of a virtual world environment such as Second Life, highly dynamic and completely open source.
But currently I would like to do a simple video game, with toon like graphic, using bullet for physics. I think that making an actual game development pipeline would be very interesting. I would not create a full level editor, modeling software because it takes too much time, and there is Blender which is open source and very complete. Some tasks required are as follow: - An easy way to make bindings for C++ libraries. For this I am going to start extending SWIG(http://www.swig.org/) so it can generate bindings for Pharo NativeBoost. - Bindings for the Bullet physics engine(http://bulletphysics.org/wordpress/). With the extensions for swig, this is trivial. - An importer for COLLADA. COLLADA is a XML based asset exchange format, with a wide support in different 3d model editors, such as Blender. - For Linux, a new VM display module is required. The current that uses just X11 suffers of severe tearing and flickering. I would like to make a display module for the VM that uses SDL2, which is a cross platform library that supports hardware accelerated graphics, or cross platform creation of an OpenGL context. - I think that garbage collection would require some determinism/time constraint or write some guidelines to avoid triggering the gargbage collector. When I'm testing the particles, I can see some noticeable pause, that I attribute to the garbage collector. Greetings, Ronie Salgado 2013/12/25 Stéphane Ducasse <stephane.duca...@inria.fr> > Ronie > > I was talking about 3D with Igor (because Igor came to Smalltalk because > he wanted to use it as a game engine and built rendering > engine in Pascal long long time ago :). > So I was brainstorming to see what you could do. > > the last time alex show roassal 3D we were thinking that it would be good > to build a kickstarter show case on something > sexy (maybe bridging a physical model to 3D)…. > > Now what would like to build with NBOpenGL? What are your dreams and how > could we slice them into tasks that could be reached in a limited amount > of time. > > Stef >