Ronie,

You mention libSDL. Do you know how it compares with Cairo? They look similar, 
but I could not find a detailed comparison

Alexandre

> Le 26-12-2013 à 0:12, Ronie Salgado <ronies...@gmail.com> a écrit :
> 
> Stef
> 
> That sounds very interesting. I dream of a virtual world environment such as 
> Second Life, highly dynamic and completely open source.
> 
> But currently I would like to do a simple video game, with toon like graphic, 
> using bullet for physics. I think that making an actual game development 
> pipeline would be very interesting.
> I would not create a full level editor, modeling software because it takes 
> too much time, and there is Blender which is open source and very complete.
> 
> Some tasks required are as follow:
> - An easy way to make bindings for C++ libraries. For this I am going to 
> start extending SWIG(http://www.swig.org/) so it can generate bindings for 
> Pharo NativeBoost.
> - Bindings for the Bullet physics 
> engine(http://bulletphysics.org/wordpress/). With the extensions for swig, 
> this is trivial.
> - An importer for COLLADA. COLLADA is a XML based asset exchange format, with 
> a wide support in different 3d model editors, such as Blender.
> - For Linux, a new VM display module is required. The current that uses just 
> X11 suffers of severe tearing and flickering. I would like to make a display 
> module for the VM that uses SDL2, which is a cross platform library that 
> supports hardware accelerated graphics, or cross platform creation of an 
> OpenGL context.
> - I think that garbage collection would require some determinism/time 
> constraint or write some guidelines to avoid triggering the gargbage 
> collector. When I'm testing the particles, I can see some noticeable pause, 
> that I attribute to the garbage collector.
> 
> Greetings,
> Ronie Salgado
> 
> 
> 2013/12/25 Stéphane Ducasse <stephane.duca...@inria.fr>
>> Ronie
>> 
>> I was talking about 3D with Igor (because Igor came to Smalltalk because he 
>> wanted to use it as a game engine and built rendering
>> engine in Pascal long long time ago :).
>> So I was brainstorming to see what you could do.
>> 
>> the last time alex show roassal 3D we were thinking that it would be good to 
>> build a kickstarter show case on something
>> sexy (maybe bridging a physical model to 3D)….
>> 
>> Now what would like to build with NBOpenGL? What are your dreams and how
>> could we slice them into tasks that could be reached in a limited amount of 
>> time.
>> 
>> Stef
> 

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