I suggest another thing.

We keep Cmd+g as the "ginspect". And when we will work on the next tools
will add this command when possible.

So, in essence, Cmd+i will become the Cmd+Shift+i from my proposal, and
Cmd+g will become the Cmd+i from my proposal.

What do you think?

Cheers,
Doru



On Fri, Oct 3, 2014 at 12:21 PM, Esteban Lorenzano <esteba...@gmail.com>
wrote:

> well… but I still keep my argument: current cmd+i semantics is “popup a
> new inspector”, if we change that *just in the playground”, it will be
> annoying.
> anyway, looks like opinions are divided: I believe that using cmd+i is
> bad, while the rest of the world believe is the best way to go.
> but since I’m not sure, I’m making a poll  to see the general opinion :)
>
> Esteban
>
> > On 03 Oct 2014, at 10:13, Marcus Denker <marcus.den...@inria.fr> wrote:
> >
> >
> > On 03 Oct 2014, at 10:08, Christophe Demarey <
> christophe.dema...@inria.fr> wrote:
> >
> >>
> >> Le 3 oct. 2014 à 08:26, Esteban Lorenzano a écrit :
> >>
> >>> well, but that’s something that *now* you cannot do.
> >>> what people will see now is “cmd+i does one thing in playground, and
> other thing in other parts of the system".
> >>
> >> Maybe it is me but what I see is cmd+i => inspect.
> >> I will be more confused to use cmd+o in GT and cmd+i everywhere else.
> >>
> >
> > another argument: everyone agrees that we open too many windows (*far*
> too many windows) and that we
> > need to change the IDE to do that less.
> >
> > Now if we declare “every keystroke that used to open a window needs to
> open a window forever and in all
> > contexts”, then it will be hard to solve the window-plague…
> >
> >       Marcus
> >
>
>
>


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