Hi Sven,

I concur with this point of view.

Cheers,
Doru


On Fri, Dec 26, 2014 at 2:14 PM, Sven Van Caekenberghe <s...@stfx.eu> wrote:

> Yes, we did not have this choice problem when the eye inspectors were
> introduced.
>
> I am against going along two paths.
>
> GT's main goal is easy customisation, we (together) must find ways to make
> this the best inspector possible, and that can only happen by actually
> using it.
>
> Everyone who is not happy should continue to voice their opinion. The
> discussion should be constructive and informed - which also means that
> everyone should give the new tools a fair chance.
>
> And I fully agree with the 'emergency inspector' idea.
>
> > On 26 Dec 2014, at 13:18, Tudor Girba <tu...@tudorgirba.com> wrote:
> >
> > Hi,
> >
> > I think there must be a misunderstanding.
> >
> > There can be a good reason for having a basic inspector around, but I
> think the reason is not because people cannot choose what to use.
> >
> > There is a toggle to enable/disable the GTInspector. But, even without
> it, the main feature of the GTInspector is exactly to be extended the way
> people want and not impose a fixed way. This is completely different from
> what existed before. In fact, half a year ago there was no problem that
> people could neither choose nor extend anything. In the meantime, we can
> extend our workflows significantly. Adding the various flavors of browsing
> objects is perhaps a couple of lines long and each of us can tweak it
> because there is no higher entity that should decide anymore.
> >
> > What I cannot quite grasp is that while we pride ourselves with working
> on a reflective language, when we have reflective tools, we seem to not be
> able to  take half an hour to build the tool that fits our needs. I am
> still wondering what is needed to improve this. I think that it's a problem
> of exercise or of communication, but it seems that just providing the
> examples that I linked before is not enough and most people look at the
> inspector still as a black box tool. I will try to work on a tutorial to
> see if it gets better, but do you find the moldability proposition not
> valuable or just unclear?
> >
> > But, as I said, there can still be a valid reason to enable a basic
> inspector that relies on a minimal of libraries (so, definitely not the
> Spec one) for the same reason we have an emergency debugger.
> >
> > Cheers,
> > Doru
> >
> >
> > On Thu, Dec 25, 2014 at 11:43 AM, stepharo <steph...@free.fr> wrote:
> > I will add basicInspect in Object so that we can get access to the old
> inspector.
> > I like that people can choose their tools!
> > I mentioned that 20 times but people do not care apparently.
> >
> > Stef
> >
> > Le 23/12/14 11:50, Norbert Hartl a écrit :
> >
> > Is there a way to get the old tools via shortcut?
> >
> > I started something new with pharo 4.0 today. I discovered a bug in
> Nautilus where every rename or deletion of a method raises a debugger. I
> tried finding the bug but struggled because to me the new inspector is
> really confusing. If I "just" want to unfold a few levels of references to
> get a glimpse of the structure the new tool prevents me from doing that.
> There is just to much information in this window and too much happening to
> me.
> > To me it looks like a power tool you need to get used to. So it is
> probably not the best tool for simple tasks and people new to this
> environment might be overwhelmed. At least I would like to be able to use
> the old tools.
> >
> > Norbert
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > --
> > www.tudorgirba.com
> >
> > "Every thing has its own flow"
>
>
>


-- 
www.tudorgirba.com

"Every thing has its own flow"

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