I am referring to a general workflow that will ensure a user has a uniform
experience GUI wise. For example a gui tool will have to use the tab system
if it can be spanned in multiple instances, have a shortcut dialog that
will appear in a specific way, tools that come with their own code editors
respect general editor shortcuts etc etc . It will form the basis upon
which GUIs that are integrated to pharo are based on and then also allow
for freedom of expression on implementation details. A general agreement on
how Pharo should behave GUI wise since GUI is such a huge deal for Pharo.

On Mon, Mar 23, 2015 at 4:58 PM, Peter Uhnák <i.uh...@gmail.com> wrote:

> On Mon, Mar 23, 2015 at 3:15 PM, kilon alios <kilon.al...@gmail.com>
> wrote:
>
>> It would be nice if there was a general guideline of GUI design that all
>> tools would have to obey instead of giving complete freedom in creating a
>> very fragmented experience.
>>
> Could you elaborate on this a little? Are you refering to Spec vs Glamour
> (Brick)? Or issues inside of Spec, and/or Morphic?
>
> Peter
>
>

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