btw, can someone remind we of the semantics of "Pluggable" here, and what
you gain over the unplugged classes?
cheers -ben

On Sat, May 2, 2015 at 9:19 PM, Nicolai Hess <nicolaih...@web.de> wrote:

> I think this is a bug, introduced early in the move from squeak to pharo.
> (It used to work in squeak).
> Although we don't have any use of a "pure" TextMorph (I don't know of any
> place/project,
> either it uses String/LabelMorphs for texts or it uses another
> TextEditorMorph), without any pluggableXXXMorph around it, I think we
> should fix this.
>
> 2015-05-02 12:44 GMT+02:00 Ben Coman <b...@openinworld.com>:
>
>>
>> On Sat, May 2, 2015 at 5:31 PM, Stephan Eggermont <step...@stack.nl>
>> wrote:
>>
>>> TextMorph new contents: 'Text'; openInWorld
>>
>>
>> I don't know anything about this area, but thought it would be
>> interesting to dig...
>>
>> There is only one implementor of #editView which is TextMorphEditView, a
>> subclass of TextMorph. But...
>>     TextMorphEditView new contents: 'Text'; openInWorld
>>
>> right-click gives... "MessageNotUnderstood: receiver of "model" is nil"
>> in TextMorphEditView>>handleInteraction:
>> in this code...
>> self editor model: editView model.  "For evaluateSelection, etc"
>> where /editView/ ivar is nil.  Only TextMorphEditView>>setEditView:
>> stores into this, and this has only one sender:
>>     PluggableTextMorph>>configureTextMorph:
>>
>> Then I notice method  "PluggableTextMorph class >> on: text: accept:",
>> so creating the following with usual accessors with Transcript tracing in
>> them...
>>
>>     Object subclass: #MyData
>>   instanceVariableNames: 'text'
>>   classVariableNames: ''
>>   category: 'MyPlay'
>>
>> The following lets me edit and save...
>>     (PluggableTextMorph on: (MyData new text: 'hello') text: #text
>> accept: #text:) openInWorld
>>
>> Though saving doesn't clear the yellow triangle and I don't yet know how
>> to restrict it to one line without a scroll bar (if you needed that?)
>>
>
> We have PluggableTextFieldMorph, that is used in
> UITheme>>#newTextEntryIn: aThemedMorph for: aModel get: getSel set: setSel
> class: aClass getEnabled: enabledSel help: helpText
>
>
>>
>> cheers -ben
>>
>
>

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