Ah sorry.
Teseo has written the class OrbitController. I think you should be able to 
reuse it for Roassal3d Old. But why not trying to migrate to Woden instead? 

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



> On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymc...@me.com> wrote:
> 
> No, the control the interaction that moves you around the object when you 
> drag mouse instead of "rotating your head” as in fps game.
> 
> Uko
> 
> 
>> On 09 Oct 2015, at 19:11, Alexandre Bergel <alexandre.ber...@me.com 
>> <mailto:alexandre.ber...@me.com>> wrote:
>> 
>> By flyover you mean having a text tooltip?
>> 
>> Alexandre
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> 
>> 
>> 
>>> On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymc...@me.com 
>>> <mailto:yuriy.tymc...@me.com>> wrote:
>>> 
>>> No, honestly I’d really appreciate if someone can help me to add this 
>>> flyover interaction to ViDI, so we can run some kind of controlled 
>>> experiment on it (and for now it’s not an option to move ViDI to Woden).
>> 
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