2 reasons:

1) something is always incompatible (I’ve tried 2 times already)
2) I have too many things hardcoded in Roassal3D subclasses. I have to move it 
into a proper model, and this will take time.

I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and 
Woden have different interfaces.

Cheers.
Uko


> On 09 Oct 2015, at 19:54, Alexandre Bergel <alexandre.ber...@me.com> wrote:
> 
> Ah sorry.
> Teseo has written the class OrbitController. I think you should be able to 
> reuse it for Roassal3d Old. But why not trying to migrate to Woden instead? 
> 
> Alexandre
> -- 
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> 
> 
> 
>> On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymc...@me.com 
>> <mailto:yuriy.tymc...@me.com>> wrote:
>> 
>> No, the control the interaction that moves you around the object when you 
>> drag mouse instead of "rotating your head” as in fps game.
>> 
>> Uko
>> 
>> 
>>> On 09 Oct 2015, at 19:11, Alexandre Bergel <alexandre.ber...@me.com 
>>> <mailto:alexandre.ber...@me.com>> wrote:
>>> 
>>> By flyover you mean having a text tooltip?
>>> 
>>> Alexandre
>>> -- 
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>> 
>>> 
>>> 
>>>> On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymc...@me.com 
>>>> <mailto:yuriy.tymc...@me.com>> wrote:
>>>> 
>>>> No, honestly I’d really appreciate if someone can help me to add this 
>>>> flyover interaction to ViDI, so we can run some kind of controlled 
>>>> experiment on it (and for now it’s not an option to move ViDI to Woden).
>>> 
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