That would be fantastic….

Alexandre


> On Mar 2, 2016, at 11:56 AM, Clément Bera <bera.clem...@gmail.com> wrote:
> 
> Yeah this is very good. Even better, this is sponsored by the LPC and new 
> graphic materials under Creative Commons and other open licenses are released 
> every year for this format.
> 
> I think a generic binding to the png generated on this web site would be 
> lovely. I'd love to add cast animations to my wizard game made in Pharo :-). 
> I have only death and movement animations right now. It's a few hours of work 
> only to integrate in the game I guess. 
> 
> One thing is that I would like to see the animations in GTInspector like it 
> is possible top right of this web page and I don't know how to have a tab in 
> GTInspector which refreshes itself at 60fps like I do on my Cairo surfaces on 
> SDL windows (In fact on Cairo + SDL I can have 180fps on my game at maximum 
> rate, but it's only 2D graphics, based on the profiler I am close to the 
> maximum optimization potential of the current Pharo code and some frames are 
> dropped from time to time due to GC).
> 
> 
> 
> 2016-03-02 15:33 GMT+01:00 Ben Coman <b...@openinworld.com>:
> hey wow! who'd a thought such a thing existed.
> cheers -ben
> 
> On Wed, Mar 2, 2016 at 9:33 PM, stepharo <steph...@free.fr> wrote:
> > Hi
> >
> > clement shows me this website
> >
> > http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/
> >
> > and we could use them for building a fun game framework
> >
> >
> > Stef
> >
> >
> 
> 

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Alexandre Bergel  http://www.bergel.eu
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